Developing games since 2011, founded Miris Mind by late 2012, releasing Side Quest, the studio's first commercial project in early 2016. In 2014 I started lecturing game developing classes. By late 2015 I finished my graduate specialization in Games. In 2017 i started teaching at graduation schools and now I'm focusing on starting a Masters degree.
Graduate Specialization in Games (Games: Produção e Programação) • October 2015
Along with Dennys Mantovani, developed the paper "Avoiding break of immersion through the use of autonomous entities in cooperative games". We've explored the concepts of immersion in games from Huizinga's and Jesse Schell's works to the incredibly embracing Flow theory from Csikszentmihalyi, so essential to comprehend game Development. Basing on their knowledge and on of many others, we have developed an experiment which results confirmed that our approach was valid (though liable to be expanded and improved) to avoid break of immersion of one or more players in an multiplayer online experience.
Tecnologist Degree in Game Programming • December 2011
By the end of the course, we had 4 months to make a game from scratch using Unity in a project that should involve the whole class. Among many difficulties, we've managed to created the Demo version of a game called Shadow of a Pirate, available at Kongregate. In this project I worked as programmer and animator.
Co-Founder • February 2012 - Present
As in any independent studio, I wore many hats from the begining. I started as a programmer and animator, but during the projects I also developed simple custom shaders, painted textures and modeled inorganic objects. Although is not my focus I also developed some characters for unreleased games we've made. Over the course of the projects I implemented the Scrum metodology in the team's workflow as well as created all the base documentation and workflow infrastructere used until today. Although I'm not active developing for the studio anymore I still work as a cosultant as well as fast prototyping the upcoming games and helping managing the studio.
Teacher • February 2017 - Present
Teaching Fundamentals of Programming to undergraduate students.
Teacher • February 2017 - March 2017
Teaching Physics Simulations to graduate students.
Teacher • January 2014 - August 2016
Teaching the follow game-related subjects to Games and Multimedia classes:
BlockyVentures is a simple 2d puzzle platform game made in Unity about a block with big eyes and it's struggles in life.Game, Web
Remember that time when Little Red Hood went visiting her grandma and then something went wrong? Well, it's an old tale and the details weren't quite clear to me, but I'm pretty sure things happened the way it's portrayed in this little game.Game, Android, Web
Side Quest combines Beat'em Up combat and a fun story about a chef that becomes a hero and sees himself having to fulfill a mission that a very suspicious wizard trusts to him. Meanwhile, a young and punchy villain apprentice struggles to keep the hero from finishing this unexpected journey full with action, hordes of enemies and even a legendary knight.Game, Steam
"Andrea Giratti was a unhappy person that suffered with people mocking him. One day a truck with radioactive material tumbles, spilling it's content and giving Andrea super powers. Now he seeks for revenge from the ones who made him suffer and anyone else who cross his path." Switch the real world frustration for some digital frustration in this endless retro runner full of your average day stuff like bullies, rage, explosions and super powers!Game, Web
“A young pirate sees her captain being fatally wounded by the terrifying Black Beard, who steals the main clue of a mysterious treasure. As his last order, the captain of the ship says she must go to an island to find the second way to get to the treasure.” Shadow of a Pirate is a platform-adventure where you control a young pirate. You’ll shoot some seadogs, jump and balance on platforms and escape some crazy traps like flying sharks.Game, Web, PC
ELO is a work in progress game being developed in Unity. This island was made to be the main setting of the game, define the mood, colors, study shaders, modeling and texturing techniques.Digital Art, In Progress Game
Coruptown is a game developed for the Court of Accounts of the State of São Paulo's Hackathon. In the game, which puts a child in place of a city of kittens's mayor, the goal is to meet simple challenges in the form of mini-games, distribute the earned candies and report acts of corruption that appear throughout the city. The game got the second place in the competitionGame, Android
J. K. Caesar is a fictional movie based on a photo I took at Florence, Italy.Digital Art
Currently I'm not working as a freelancer, but if you have any questions about my work or games in general, or even if you want to make any suggestions of new models I could do, you can always send me an message trough this form or contact me trough twitter or any of the sites I publish my works.